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The Spark Box – Creativity Toolkit

Nanvi Jhala
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An image depicting different forms of well-being with a light-bulb representing education at its center and video film on both ends to show the blend of media, health, and education.

Positive Pixels: Promoting Well-Being through Videos

Daivik Chawla
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Sun Wukong in the Heaven.

Journey to the West: Bringing Classic Chinese Literature to Life for Young Children

Kristen Zhu
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Project title displayed alongside a visual representation of a sound wave, symbolizing the project's voice-focused approach

Voice-based Technology Literacy Assistant

Bill Chen
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Artful Journeys: A Children’s Guide to the Harvard Art Museums

Josy Hunter
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Red and white brand logo that says "UX Research @ HGSE"

UX Research @ HGSE

Yoobin Chee
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Game board of Pathways to Peace

Pathways to Peace: Child-Directed Learning for Grief and Loss

Aaraam Granera
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Art for All: Soul-searching Journey

Art for All

Jade Liu
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Nodify – Automating grading for K-12 schools

Rishab Gupta
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Through the Lens: Chronicles of My Homeland

Ainur Khaliollayeva
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The text "Let the People Crochet" is displayed in all caps, on a whimsical background. Underneath the title, the subtitle "Part 1: Getting Started" is written inside a bubble.

Let the People Crochet

Jennie Robinson
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FocusFlo

Sarah Bunney
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T[H]INKER

Danna Thein
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DAOIt

Ayo Arowolo
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The Ilm Foundation

Mansoor Azizi
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The Light it Up Challenge

Maria Ximena Valenzuela
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On the top inside a yellow text bubble the title states, "Thivya's Big Decision". There is a blue background with a white floor. There is young cartoon girl with a pink shirt and blue pants standing in the middle with her hands on her chin with a thinking expression. Along the left and right borders are different AI generated images that are part of the book.

Thivya’s Big Decision

Vyshnavi Parthipan
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A Sunset With Strangers

Yilan Sun
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Reclamation — The Archives Come Alive

Erica Buddington
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Tasteful Learnings

Ruiying Xiong
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A simulation game to give young learners a glimpse of adults' daily lives

Adult Practice: a Simulation Game

Hannah Phung
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A background image of a woman doing a push-up on an indoor cycling bicycle. On the top layer, 3 pages from an interactive workbook with activities are shown.

RideSmart 🚴‍♀️: Enhancing Indoor Cycling Instruction through AR-Powered Anatomy Training 💪

Alejandra Coz
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ITT: Empowering Teachers to Build Curious Classrooms

Makena Tenpenny
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Mindful Money

Emerson Prond
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