“Matching Up” is a digital learning game developed to support children’s social cognitive growth, specifically focusing on perspective-taking skills. I was motivated to create this experience after observing the limited training and engagement opportunities available for young learners to practice social skills. This project became a way to address these gaps through gamification. Based on competitor analysis and user research, I designed this game where children practice perspective-taking by passing objects—a simple but meaningful interaction that encourages empathy and understanding of others’ perspectives.
Here is what the game looks like:

In a round, two players will be randomly assigned two roles: helper and seeker.

On the helper’s side, their task is to choose the object that the seeker asks for, and pass it to the seeker. The trick is that they don’t have same views for the shelf for each other, so the helper needs to think about the seeker’s perspective — do they see this object as I do? — when choosing the object to pass it to the seeker.
Throughout the design process, I learned valuable lessons about creating inclusive learning experiences that meet diverse needs. Focusing on accessibility, I aimed to ensure that “Matching Up” could engage all children, especially those who may have fewer social opportunities. Adding visual elements, like gameplay screenshots or a demo video, would further illustrate the design and impact of this project. This project highlighted the importance of inclusive design, emphasizing the need to create learning experiences that address diverse needs, especially for children with limited social opportunities.