Intro
Hello everyone! I wanted to share with you the journey I’ve undergone in understanding and practicing learning design. It’s been a fascinating evolution from focusing on student engagement through games to a more comprehensive view of educational systems. Here’s a look back at how my thoughts and approaches have evolved over time.
Evolving ideas
In my initial days, I was keen on stimulating student curiosity using non-traditional methods like games, social media, and maker spaces. I believed these innovative approaches could be seamlessly integrated into traditional classroom settings. My design approach was centered around consolidating knowledge and arousing thinking through interactive games, though I soon realized the challenges of balancing the fun element with educational content.
As I delved deeper, learning design appeared to me as a multifaceted field. I came to understand the importance of considering various factors in creating teaching products, such as convincing schools or parents of the educational value of games. My focus began to shift towards innovation within the constraints of educational systems, aiming to provide engaging learning and review processes that could influence these systems.
Lately, my efforts have been directed towards making STEM subjects more engaging and accessible. I’ve been striving for a balance between formal and informal learning, emphasizing critical thinking, design thinking, project management, and collaboration skills. An enlightening interaction with a student and their parent recently reinforced the importance of catering to individual student needs in learning design.
Product

Here is a visualization of asynchronous STEM learning experience designed for Chinese students who just arrived in an English base educational setting, It is characterized by its multifaceted and interactive approach.
It integrates various educational tools, including:
- engaging video lectures
- an AI tutor for mmediate question-solving
- a real-time teacher interaction feature for clarification.
- a forum facilitates global peer interaction, encouraging collaborative learning and knowledge sharing.
- an innovative escape room game as homework not only makes learning fun but also reinforces the concepts through practical application.
This comprehensive system caters to diverse learning styles, allowing students to absorb information through visual, auditory, and kinesthetic methods. It emphasizes immediate feedback and continuous learning, ensuring that students can clarify doubts promptly and effectively. Overall, this experience represents a dynamic blend of technology, interactivity, and community engagement, making it a holistic and effective approach to learning complex STEM subjects like physics.
Escape Lab Game
As mentioned, I did design a storyline for Newton’s Lab and validate with a student and a teacher, they both found interesting and encourage me for father development


