gamification

Matching Up

“Matching Up” is a digital learning game developed to support children’s social cognitive growth, specifically focusing on perspective-taking skills. I was motivated to create this experience after observing the limited training and engagement opportunities available […]

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A paper tic tac toe board that features red and green LED lights connected to copper tape. The circuits are closed, which cause the lights to light up

Tic Tac Toe for Neurodivergent Kids

Neurodivergent is a non-medical term which refers to the fact that some people’s brains function differently because their brains process information differently in a way that is not typical of most individuals. People who identify […]

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What Upon a Time

Over the course of this semester, the point I keep coming back to is that design is problem solving at its core. I have found this in my creative life (sewing and ceramics allow for […]

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FocusFlo

By Sarah Bunney and Hannah Block FocusFlo is an immersive VR game that boosts kids’ executive function through mindful, cross-body movements in a tranquil virtual space.  Visit FocusFlo Here – VR headset required FocusFlo is […]

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ChoreMonster

Working on ChoreMonster has offered me a deep dive into the complexities of shared living dynamics, especially the challenges people face in balancing chores and maintaining harmony. One key insight is that the problem isn’t […]

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Glowing Neon Grid

Grid Base X

Your digital world—reimagined. Transform the way you learn, lead, and organize information. For people of all ages and ability levels worldwide. Highly accessible and engaging, created with Universal Design for Learning (UDL) and Human Centered […]

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Read to Me!

When was the last time you were engaged with a book outside of a school setting? With the middle school students I interacted with, reading was predominantly limited to “school books”, yet they could tell […]

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